The Amazing Skype Race

Artist Statement

We are creating an interactive performance piece involving four teams. They will use Skype and an IPhone to work together and complete a scavenger hunt around the Ryerson University campus. Each team will select one runner to search for their team’s coins while the team directs them using a set of photographs as clues. They are racing to win a prize. This work explores the themes behind network-based communication. It is essentially a study behind the efficiency of group coordination in an online space. We predict that it will demonstrate that people are able to communicate through a network-based system to the same standard (if not better) as in physical space. The relationship between Skype, the photographs and physical space illustrates our concept by merging the space of both runner and team.

We intend to create an exciting and stimulating experience for our users. The teams will first have to work together to discover the locations based on their clues. The instructors must guide their runner strategically so as to reach the goal first. Along the way they must make sure their team’s coins are found and collected. The instructors must create clear and concise instructions for their runner to follow. This is essential because the runner does not have any clues for the locations. The instructors will be watching what their runner is doing at all times through a Skype video call, and communicating to them through headphones. If the instructors communicate effectively to the runner then the runner should not feel disoriented or confused at any time. They will however be completely dependent on networked connection, without it they would be lost. The goal is to get the teams to relate images and space to what their runner is seeing, and translates their words into images in the mind of the runner. The live stream of video the runner is providing is a direct gateway to the space they are trying to locate.

To summarize, this piece demonstrates a blending of physical and virtual space. It uses everyday technology to express our concept in a playful way. It relates directly the experience we have using this technology on a daily basis, while making a clear statement about the efficiency and implications of these virtual networks.



About Connors Eilersen

I am a graduate (BFA) of Ryerson University, and I like to make things, design things, and think things.
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