This article is basically documentation of the ISAGA (International Simulation and Gaming Association) conference that took place in 2010. This conference showcases how gaming technology can be used accross a variety of feilds. “Papers at the conference came from many fields: medicine, military strategy, criminal justice, business, entrepreneurship, land management, change management, computer sciences, mathematics, language acquisition, culture, entertainment-focused games, toys, simulation/game design, and assessment. Many of the sessions were run as interactive workshops or game play sessions,” (Murff, 1).
This article is for the most part, a waste of time. It doesn’t expand at all on the potential of the technologies this conference is embracing, and only documents what actually took place. This is more of a reference document, and only really has uses in examining the conference itself, not the technology itself.